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If you have a Rule selected, clicking on the + button will allow you to choose between adding a new Rule or duplicating the selected Rule. Click on the + or - buttons to add or remove Rules. In the Rule Tile editor, you can change, add, duplicate or remove Rules in the Tiling Rules list. Set up the Rule Tile with the required rules with the Rule Tile editor. Sprites will be shown in sequence based on the order of the list.Įnabling this allows you to increase the range of neighbors beyond the 3x3 box. The Sprite for the Tile which fits this Rule. The maximum speed at which the animation is played. The minimum speed at which the animation is played. A random Sprite will be chosen out of this when placing the Tile. The randomized transform given to the Tile when placing it. The Perlin noise factor when placing the Tile. Each Output type has its own properties.ĭisplay this Sprite for Tiles which fit this Rule. The Output for the Tile which fits this Rule. The Collider Type for the Tile which fits this Rule The GameObject for the Tile which fits this Rule. The default Collider Type set when creating a new Rule. The default GameObject set when creating a new Rule. The default Sprite set when creating a new Rule.
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The different types of Rule Tiles all possess the same properties. The default Rule Tile is for the default Rectangle Grid type the Hexagonal Rule Tile is for the Hexagonal Grid type and the Isometric Rule Tile is for the Isometric Grid types. There are specific types of Rule Tiles for each of the Tilemap grid types. This is a generic visual Tile that other Tiles such as the Terrain Tiles, Pipeline Tile, Random Tile or Animated Tiles are based on. Contributions by: johnsoncodehk, DreadBoy, AVChemodanov, DoctorShinobi, n4n0lix
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